Group Forming Processes - Experiences and Best Practice from Different Game Jams

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1. G R O U P F O R M I N G P R O C E S S E S J O H A N N A P I R K E R , K I M B E R LY V O L L J P I R K E R @ M I T. E D U G R A Z U N I V E R S I T Y O F T E C H N O L O G Y E X P E R I E N C E S A N D B E S T P R A C T I C E F R O M D I F F E R E N T G A M E J A M S F D G 2 0 1 5 - D C 2. A D VA N C E D M O T I VAT I O N A L M E D I A T E C H N O L O G I E S G R O U P Games and Gamication Gaming tools and components e-Education and e-Assessment Virtual learning environments Automated assessment tools Multimedia IR and NLP Access to learning repositories Pre-processing of content Social Network and Media Analysis Social Network and Data Technologies Digital Libraries Open Content Virtual Environments & Setups Virtual 3D World Infrastructure End device (immersive mobile) 3. http://extra-credits.net/episodes/so-you-want-to-be-a-game-designer/ 4. C H A L L E N G E S Bringt together people with different.. Background Fields of expertise (Art, Programming, Design,.. ) Experience with Game Jams Experience with Game Development Use different tools or processes Use different coding styles Have never worked / met before 5. I N D U S T RY A C A D E M I A A RT T E C H N O L O G Y I N N O VAT I O N L E A R N I N G 6. C A P I TA L I S T G R O U P F O R M I N G P R O C E S S 1) Idea Finding Process Idea Pitches 2) Pitching Process Present ideas Bring people with fitting skills into their team (Rest gets assigned to ideas) http://archive.globalgamejam.org/wiki/group-forminghttps://flic.kr/p/6bQHwa < 1 0 0 I D E A F I R S T A P P R O A C H 7. S O C I A L I S T G R O U P F O R M I N G P R O C E S S http://archive.globalgamejam.org/wiki/group-forminghttps://flic.kr/p/8Uqt6v 1) Form groups (Speed Dating) On-site group forming Pre-formed groups 2) Groups decide on game projects T E A M F I R S T A P P R O A C H > 1 0 0 8. I T S T H E F U N PA R T Group Forming http://photography.nationalgeographic.com/photography/photo-of-the-day/grizzly-bear-cubs-pod/ Photograph by Oliver Klink 9. A S M A L L C A S E S T U D Y Group Forming Issues 10. 1 . U N S U P E R V I S E D G R O U P F O R M I N G 30 participants Pitch topics + assign their-selves to a group 1 group with 4 artists and 1 developer M E H 11. 2 . S U P E R V I S E D G R O U P F O R M I N G Skills Programming, Art , Designing, Testing, Managing Skill rating 1-3 I N C L U D I N G S K I L L S E T U N I T Y ? ! 12. 3 . S U P E R V I S E D G R O U P F O R M I N G Skills Programming, Art , Designing, Testing, Managing Skill rating 1-3 Tool/Engine Preferences Experience Game Dev, Game Jams I N C L U D I N G S K I L L S E T & T O O L S / E N G I N E M O R E S W E E T S ! 13. 0" 0.5" 1" 1.5" 2" 2.5" 3" 3.5" 4" 4.5" 5" Gam e"Design" Level"Design" W ri7ng" Graphics/M odelling" Audio/Sound" Program m ing" Jam1" Jam2" Jam3" 14. C H A R A C T E R I S T I C S T O C O N S I D E R Skills (Art, Programming, Modeling, Sound, Audio, PM, Game Design, Level Design, QA) Experience with Game Jam Events Experience with Game Development Experience in the Game Industry Tool/Language/Engine Preference Background (Academic / Industry) 15. < 1 0 0 PA R T I C I PA N T S Small Game Jams www.gamelabgraz.com 16. T H E E X E C U T I V E P R O D U C E R A P P R O A C H Skills (Art, Programming, Modeling, Sound, Audio, PM, Game Design, Level Design, QA) Experience with Game Jam Events Experience with Game Development Experience in the Game Industry Tool/Language/Engine Preference Background (Academic / Industry) Arranged Marriages 17. G R A Z G A M E J A M Part of the curriculum Connections to industry Make it interesting for people of industry to PARTICIPATE Make groups combining industry + academia + art + technology + innovation Combination of learning & innovation 18. 2 0 0 + PA R T I C I PA N T S Giant Game Jams http://www.ggjvancouver.com/ 19. P R E - F O R M E D G R O U P S Vancouver Global Game Jam 2009: 25 participants, 2015: 350 participants 25% with pre-organised teams 30-second pitches of game idea volunteer supervise + help out 20. C E N T R A L I Z E D A U D I O , H A N D L E A U D I O A S A S E R V I C E Tree of Audio 21. I N D U S T RY A C A D E M I A A RT T E C H N O L O G Y I N N O VAT I O N L E A R N I N G 22. M I C H A E L D . G A L L A G H E R , P R E S I D E N T A N D C E O , E N T E R TA I N M E N T S O F T WA R E A S S O C I AT I O N No other sector has experienced the same explosive growth as the computer and video game industry. Our creative publishers and talented workforce continue to accelerate advancement and pioneer new products that push boundaries and unlock entertainment experiences. These innovations in turn drive enhanced player connectivity, fuel demand for products, and encourage the progression of an expanding and diversified consumer base. 23. Innovation E X P E R I M E N TA L G A M E D E S I G N - D O E S S O M E T H I N G E N T I R E LY N E W - T O TA L LY N E W S T Y L E - U N I Q U E C O R E M E C H A N I C RULE #1 Be Social Be Creative Be Innovative Be Experimental 24. T H A N K Y O U F O R Y O U R AT T E N T I O N . J O H A N N A P I R K E R , J P I R K E R @ M I T. E D U , W W W. J P I R K E R . C O M , @ J O E Y P R I N K