Kgc2013 defense technica_converting_이상윤

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    08-Jul-2015

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<ul><li> 1. Defense Technica Mobile Converting Unity3D mobile version (Graphic issue ) </li></ul> <p> 2. - Contents - 1. Kuno Interactive Defense Technica 2. 3. Graphic issue 4. Scaleform 5. , 6. 7. Q&amp;A 3. "" "" "kouno . , "" " (K) (UNO) " . . PS3, XBOX 360, PC window / MAC, mobile, PS4, XBOX one . 4. IOS (13. 6), Android (2013. 8) PS3, XBOX360, Steam (2013. 10) The Mansion(Rooms 2) MORO the plug boy 5. Defense Technica Sci-fi style Tower Defense game , , : (KGC2012) 6. PC , 3D ( , , ) UI . ( ..) DATA 7. IOS : iphone 3GS, i-PAD1 ( ) I-PAD2 ( 3 2 ) iphone4 : 4S 3D 4 3GS ( ) 8. Android Android firmware (Android 2.3 ) : (Shader : ). Scaleform Samsung Galaxy Series resolution S, S2, K, A, U : 480x800 Note 2, S2 HD LTE, S3 : 720x1280 Note : 800x1280 S4 : 1920x1080 9. Pixel size Mobile .(FHD, QHD) (S4 23, 24 5 1920x1080) 1/5 .(24 0.27mm&gt;&gt;0.05mm) pixel Texture resolution pixel . Mipmap texture size Texture resizing (Normal, illumination map ) 15 1024x768 : 786,432 pixels 24 1920x1080 : 2,073,600 pixels 3.5 : 640x960 : 614,400 pixels(iphone 4) 5 : 1920x1080 : 2,073,600 pixels(S4) 10. Graphic issue Shader Bumped specular , Blend shader Illumination shader Tower ( lightmap ) Diffuse color Vertex color (Lightmap, LightmapVertexColor) 11. Alpha channel texture RGBA 16bit Transparent texture Tegra ETC1 . (external) . RGBA16 bit . (compression) RGBA32 (uncompressed) . . . - Unity ETC 4 bits 170.7kb 42.7kb 12. IOS PVRTC 4bits texture compressed Transparent texture (IOS) PVRTC 2 n texture texture IOS UV UI UI 13. Mobile stage 30 Transparent texture alpha channel texture alpha channel texture ( ETC compressed texture RGBA 16bit texture ) Alpha channel Shader , Mobile stage 11 14. Core Unit Console core unit / (1/3), (Texture, UV) Core effect 4006 tris 1450 tris Mobile core unit Console Core Unit diffuse texture Mobile Core Unit diffuse texture 15. Tower Unit Poly counter texture (color illumination color ) Tower console machine gun tower mobile machine gun tower 16. Enemy Unit Poly counter ( ) Bumped specular shader Diffuse shader LOD . 17. Animation Mobile versionConsole version Unit joint (Melee type tower unit : Electro tentacloid) Animation Joint . ( 4 ) 18. : 20 DLC 1 : 8 DLC 2 : 8 : 2.4 IOS stage 20 + DLC 1 Android stage 20 + DLC 1(8) Stage Console stage list Mobile stage list 19. Blender shader Console stage 14 mobile stage 14 texture blending texture mobile stage Texture texture 20. Blender shader (2) Console stage 17 mobile stage 17 Texture blending Water shader Unity3D shader (iphone 4 transparent texture ) 21. Lightmapping Unity3D Beast Engine lighting Lightmap UV MAYA MAX Unity Generate lightmap UV lightmap IOS lightmapping UV . Unity3D Console stage 09 Mobile stage 09 22. Light mapping texture size Generate lightmap UV option lightmap channel UV export Directional lightmaps Steam(2048x2048) Single lightmaps XBOX, PS3(1024x1024) Android, IOS(512x512, 512x256) , UV lightmap DLC (Generate lightmap UV ) 23. Illumination shader 2 point light Console stage 01 Mobile stage 01 Asset illumination shader point light lightmapping texuture . Mobile stage 31 24. Probe lighting Probe Probe light prop Bumped specular diffuse Light baking Use probe lighting (iphone 4) Mobile stage 01 Console stage 01 Use light probe On Use light probe Off 25. Lighting stage Mobile stage 11 Mobile stage 36 Mobile stage 28 Mobile stage 31 26. Unit Effect Mobile flame tower effectConsole flame tower effect . ( ) Mobile mortar tower effectConsole mortar tower effect / 27. Core Effect Console core effect Mobile core effect effect . 28. Console mobile stats Steam steage 19 Mobile stage 19 PC play 29. Scaleform () UI effect / UI ( UI ) ( script ) (localizing ) UI 30. Scaleform () .(PC ) : ( ) .( ) scripting / .( ) . ( ) 31. Stage level design size Performance wave time mesh ( ) ( ) ( ) QA stage Stage 01 tutorial scene play 32. Transparent texture ( prop ) iphone 4 Unity3D profiler IOS, Android OS profiler memory frame rate Art resource Game stats FX 33. DATA : Technical art issue TA , (Target machine) ( ) Art process 34. Q &amp; A KUNO interactive / Art Team http://www.kunointer.com / illu@kunointer.com illustor@gmail.com Special thanks to ppt . </p>