1008 feeling aware

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<ul><li><p>Feeling Aware: Investigating the Use of a Mobile Variable- Friction Tactile Display for Awareness Information - Mobile HCI 2015, Copenhagen, Denmark </p><p>Jeremy Birnholtz | Northwestern University Evanston, IL USA </p><p>Darren Gergle | Northw estern University Evanston, IL USA </p><p>Noah Liebman | Northwestern University Evanston, IL USA </p><p>Sarah Sinclair | Cornell University Ithaca, NY USA </p><p> (available or not) tactile display vs. visual display information awareness </p></li><li><p>Author</p><p>Jeremy Birnholtz | assistant professor of Northwestern University</p><p>Do you see that I see?: effects of perceived visibility on awareness checking behavior. Proceedings of CHI 2012, ACM Press (2012), 17651774. </p><p>Awareness Beyond the Desktop: Exploring Attention and Distraction with a Projected Peripheral-vision Display. Proceedings of Graphics Interface 2010, Canadian Information Processing Society (2010), 5562. </p><p>Everyone Has to Do It: A joint action approach to managing social inattention. Computers in Human Behavior 29, (2013), 22302238. </p><p>A Framework for Supporting Joint Interpersonal Attention in Distributed Groups. Proceedings of Human-Computer Interaction INTERACT 2011. Springer Berlin Heidelberg, 2011, 295312. </p><p>Affiliation history </p><p> University Michigan Ann Arbor University of Michigan University of Toronto Cornell University Northwestern University</p><p>Bibliometrics: publication history </p><p>Publication years 2003-2015 Publication count 59 Citation Count 352 Available for download 47 Downloads (6 Weeks) 435 Downloads (12 Months) 2,725 Downloads (cumulative) 22,549 Average downloads per article 479.77 Average citations per article 5.97</p><p>Publications </p></li><li><p>Author</p><p>Jeremy Birnholtz | assistant professor of Northwestern University</p><p>Do you see that I see?: effects of perceived visibility on awareness checking behavior. Proceedings of CHI 2012, ACM Press (2012), 17651774. </p><p>Awareness Beyond the Desktop: Exploring Attention and Distraction with a Projected Peripheral-vision Display. Proceedings of Graphics Interface 2010, Canadian Information Processing Society (2010), 5562. </p><p>Everyone Has to Do It: A joint action approach to managing social inattention. Computers in Human Behavior 29, (2013), 22302238. </p><p>A Framework for Supporting Joint Interpersonal Attention in Distributed Groups. Proceedings of Human-Computer Interaction INTERACT 2011. Springer Berlin Heidelberg, 2011, 295312. </p><p>Affiliation history </p><p> University Michigan Ann Arbor University of Michigan University of Toronto Cornell University Northwestern University</p><p>Bibliometrics: publication history </p><p>Publication years 2003-2015 Publication count 59 Citation Count 352 Available for download 47 Downloads (6 Weeks) 435 Downloads (12 Months) 2,725 Downloads (cumulative) 22,549 Average downloads per article 479.77 Average citations per article 5.97</p><p>Publications </p><p>- joint interaction - awareness beyond the device</p></li><li><p>Abstract</p><p>Awareness displays; availability; interruption; tactile; variable friction; CSCW </p><p> always-connected world ( ) Interruption information awareness -&gt; , , interrupt load </p><p> 1) 2) Visual Display vs. Tactile Display </p><p>1),2) information awareness </p><p> 1) 2 2) TPad variable-friction display 3) (Sorting game , Shuffleboard game, Catching game), (Low vs. High), (Tactile vs. Visual) 4) 3*2*2 12 -&gt; notification -&gt; , interruption, , (10 ) </p><p> 1) notification tactile display 2) notification visual display tactile display </p></li><li><p>Introduction</p><p>availiability , , availability interruption </p><p> availability information awareness </p><p>T pad: tactile feedback</p><p>information awareness 1) 2) (, ) , tactile -&gt; T pad </p></li><li><p>Related Work</p><p>Awareness Display | , </p><p> 3 </p><p>1. availability , ? - available busy - , availability </p><p>2. ? - , </p><p>3. ? - peripheral visual display </p></li><li><p>Non-Visual Displays</p><p>audible awareness information - , - , audible awareness </p><p>haptic or tactile - tactile - tactile </p><p>Related Work</p></li><li><p>Variable Friction Display</p><p>variable friction display - vibrotactile ( ) - variable friction display - </p><p>Related Work</p><p>information awareness interruptions = </p><p>-&gt; variable-friction tactile notification input </p><p>- : - : </p></li><li><p>Study </p><p> : 3 dimensions (//) RQ1: , , game score &amp; interruption timing ? RQ2: , , reaction time ? RQ3: variable friction tactile display experience ? (10 )</p><p> - - variable friction tactile notification visual notification - - 1) primary task: - 2) secondary task: tactile visual notification </p><p> TPad variale friction display </p><p> - n = 56 (: 26, : 30, :23) - Midwestern US university , - (:$15)</p></li><li><p>Study </p><p>- 56 2 28 - display type (2), task type (3), task workload(2) 2*3*2=12 - , partner notification </p><p>noti (x):smooth / noti (o): friction</p><p>noti (x):not glow / noti (o): glow</p><p> shapes workload </p></li><li><p>Task Type</p><p>Study </p><p>1) </p><p>2) </p><p>3) </p><p>- catching game - </p><p>- shuffleboard game - - </p><p>- sorting game - : - : </p><p>Primary Task: Secondary Task: </p><p>- Tactile: texture : key : key </p><p>- Visual: edge glow : key : key </p><p>| tactile visual notification key | Key , | key </p><p>3.5mins</p></li><li><p>Task Type</p><p>Study </p><p>1) </p><p>2) </p><p>3) </p><p>- catching game - </p><p>- shuffleboard game - - </p><p>- sorting game - : - : </p><p>Primary Task: Secondary Task: </p><p>- Tactile: texture : key : key </p><p>- Visual: edge glow : key : key </p><p>| tactile visual notification key | Key , | key </p><p>- tactile texture pilot </p><p> variable - friction - 1 3 practice round </p><p>- 12 </p><p> randomize </p></li><li><p>Measures</p><p> - 1) game score: 12 - 2) interrruption timing: partner availability state (good or bad) </p><p> - 1) reaction time: tactile vs. visual notification key </p><p> - 1) workload: </p><p>- NASA Task Load Index(TLX) very low(0) very high(10) - NASA-TLX perceived mental demand, physical demand, temporal demand, performance, effort and frustration </p><p>- 2) partner connection: - - - 7 </p></li><li><p>Games Scores</p><p>Result</p><p>tactile &gt; visual </p><p>- tactile notification </p><p> - </p><p>tactile display (M=1.85, SE=.04) visual display (M = 1.80, SE = .04), F(1, 59.35) = 3.06, p = .09. </p></li><li><p>Number of Presses</p><p>Result</p><p> Visual Display </p><p>Tactile , </p><p>good: available key bad: not available key missed: available key </p></li><li><p>Reaction Time</p><p>Result</p><p>visual tactile </p><p> (758 milliseconds) </p><p> high workload </p><p>tactile -&gt; tactile </p><p>visual display (M = .317 seconds (ln), SE = .029) tactile display (M = .757 seconds (ln), SE = .029) F(1, 57.5) = 176.29, p &lt; .0001. </p></li><li><p>Experience with the Tactile Display (7 )</p><p>Result</p><p>Visual display </p><p>visual &gt; tactile </p><p> , , : visual &gt; tactile</p></li><li><p>1) variable friction tactile display availability ? </p><p>-&gt; , Primary task availability secondary task -&gt; High Workload variable friction tactile display -&gt; , availability </p><p>Conclusion&amp; Discussion</p><p> Two Major Questions</p><p>2) availability , tactile friction display vs. visual display ? </p><p>-&gt; : availability tactile friction display </p></li><li><p>? , -&gt; </p><p>+ , </p><p>- ( ) , -&gt; availity variable friction tactile ? : variable friction tactile : drawing </p></li><li><p>thank you!</p></li></ul>